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1.
If
anything
can go wrong, it will
2.
Friendly fire - isn't.
3.
Recoilless rifles -
aren't.
4.
Suppressive fires -
won't.
5.
You
are not Superman; Marines and fighter pilots take note.
6.
A
sucking chest wound is Nature's way of telling you to slow down.
7.
If
it's stupid but it works, it isn't stupid.
8.
Try
to look unimportant; the enemy may be low on ammo and not want to waste a bullet
on you.
9.
If at
first you don't succeed, call in an airstrike.
10. If you are forward of
your position, your artillery will fall short.
11. Never share a foxhole
with anyone braver than yourself.
12. Never forget that your
weapon was made by the lowest bidder.
13. If your attack is going
really well, it's an ambush.
14. The enemy diversion
you're ignoring is their main attack.
15. The enemy invariably
attacks on two occasions: a. when they're ready. b. when you're not.
16. No PLAN ever survives
initial contact.
17. There is no such thing as
a perfect plan.
18. Five second fuses always
burn three seconds.
19. A retreating enemy is
probably just falling back and regrouping.
20. The important things are
always simple; the simple are always hard.
21. The easy way is always
mined.
22. Teamwork is essential; it
gives the enemy other people to shoot at.
23. Don't look conspicuous;
it draws fire.
24. Never draw fire; it
irritates everyone around you.
25. If you are short of
everything but the enemy, you are in the combat zone.
26. When you have secured the
area, make sure the enemy knows it too.
27. Incoming fire has the
right of way.
28. No combat ready unit has
ever passed inspection.
29. No inspection ready unit
has ever passed combat.
30. If the enemy is within
range, so are you.
31. The only thing more
accurate than incoming enemy fire is incoming friendly fire.
32. Things which must be
shipped together as a set, aren't.
33. Things that must work
together, can't be carried to the field that way.
34. Radios will fail as soon
as you need fire support.
35. Anything you do can get
you killed, including nothing.
36. Make it too tough for the
enemy to get in, and you won't be able to get out.
37. Tracers work both ways.
38. If you take more than
your fair share of objectives, you will get more than your fair share of
objectives to take.
39. When both sides are
convinced they're about to lose, they're both right.
40. Professional soldiers are
predictable; the world is full of dangerous amateurs.
41. Military Intelligence is
a contradiction.
42. Fortify your front;
you'll get your rear shot up.
43. If you can't remember,
the Claymore is pointed towards you.
44. The Cavalry doesn't
always come to the rescue.
45. Napalm is an area support
weapon.
46. Mines are equal
opportunity weapons.
47. Orbital bombardment is
the ultimate close support weapon.
48. Killing for peace is like
screwing for virginity.
49. The one item you need is
always in short supply.
50. Interchangeable parts
aren't.
51. It's not the one with
your name on it; it's the one addressed to whom it may concern you've got to
think about.
52. When in doubt, empty your
magazine.
53. The side with the
simplest uniforms wins.
54. Combat will occur on the
ground between two adjoining maps.
55. If the Platoon Sergeant
can see you, so can the enemy.
56. Never stand when you can
sit, never sit when you can lie down, never stay awake when you can sleep.
57. The most dangerous thing
in the world is a Second Lieutenant with a map and a compass.
58. Everything always works
in your HQ, everything always fails in the Colonel's HQ.
59. The enemy never watches
until you make a mistake.
60. One enemy soldier is
never enough, but two is entirely too many.
61. A clean (and dry) set of
BDU's is a magnet for mud and rain.
62. The worse the weather,
the more you are required to be out in it.
63. Whenever you have plenty
of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad
side of a barn.
64. The more a weapon costs,
the farther you will have to send it away to be repaired.
65. The complexity of a
weapon is inversely proportional to the IQ of the weapon's operator.
66. Field experience is
something you don't get until just after you need it.
67. No matter which way you
have to march, its always uphill.
68. If enough data is
collected, a board of inquiry can prove anything.
69. For every action, there
is an equal and opposite criticism. (in boot camp)
70. When reviewing the radio
frequencies that you just wrote down, the most important ones are always
illegible.
71. Those who hesitate under
fire usually do not end up KIA, WIA or MIA.
72. The tough part about
being an officer is that the troops don't know what they want, but they know for
certain what they don't want.
73. To steal information from
a person is called plagiarism. To steal information from the enemy is called
gathering intelligence.
74. The perfect officer for
the job will transfer in the day after that billet is filled by someone else.
75. When you have sufficient
supplies & ammo, the enemy takes 2 weeks to attack.
76. When you are low on
supplies & ammo the enemy decides to attack that night.
77. The newest and least
experienced soldier will usually win the Medal of Honor.
78. A Purple Heart just
proves that were you smart enough to think of a plan, stupid enough to try it,
and lucky enough to survive.
79. Murphy was a grunt.
80. Body count Math --> 3
guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
81. The bursting radius of a
hand grenade is always one foot greater than your jumping range.
82. All-weather close air
support doesn't work in bad weather.
83. The crucial round is a
dud.
84. Every command which can
be misunderstood, will be. 84. There is no such place as a convenient foxhole.
85. Don't ever be the first, don't ever be the last and don't ever volunteer to
do anything.
85. If your positions are
firmly set and you are prepared to take the enemy assault on, he will bypass
you.
86. If your ambush is
properly set, the enemy won't walk into it.
87. If your flank march is
going well, the enemy expects you to outflank him.
88. Density of fire increases
proportionally to the curiousness of the target.
89. The more stupid the
leader is, the more important missions he is ordered to carry out.
90. The self-importance of a
superior is inversely proportional to his position in the hierarchy (as is his
deviousness and mischievousness).
91. There is always a way,
and it usually doesn't work.
92. Success occurs when no
one is looking, failure occurs when the General is watching.
93. The enemy never monitors
your radio frequency until you broadcast on an unsecured channel.
94. Whenever you drop your
equipment in a fire-fight, your ammo and grenades always fall the farthest away,
and your canteen always lands at your feet.
95. As soon as you are served
hot chow in the field, it rains.
96. Never tell the Platoon
Sergeant you have nothing to do.
97. The
seriousness of a wound (in a fire-fight)
is directly
proportional to the distance to any form of
cover.
98. Walking point = sniper
bait.
99. Your bivouac for the
night is the spot where you got tired of marching that day.
100. If only one solution can
be found for a field problem, then it is usually a stupid solution.
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